Ok nu ser min kode sådan ud:
#include <windows.h>
#include <string>
HINSTANCE InstanceHandle;
HWND      MainWindow;
HBITMAP Bitmap;
UINT ImageWidth, ImageHeight;
std::string a1 = "v";
std::string a2 = "0";
std::string a3 = ".bmp";
std::string mannpos = a1 + a2 + a3;
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
HBITMAP LoadBMP(const char *FileName, UINT *Width, UINT *Height)
{
  HBITMAP BitMap = (HBITMAP )LoadImage(0, FileName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
  if(!BitMap)
    MessageBox(0, "Failed to load image", "BitMap", MB_OK);
  else
  {
    BITMAP BitmapInfo;
    GetObject(BitMap, sizeof(BITMAP), &BitmapInfo);
    *Width = BitmapInfo.bmWidth;
    *Height = BitmapInfo.bmHeight;
  }
  return BitMap;
}
HWND CreateMainWindow()
{
   WNDCLASS wc;
   memset(&wc, 0, sizeof(WNDCLASS));
   wc.style = CS_HREDRAW | CS_VREDRAW  | CS_DBLCLKS ;
   wc.lpfnWndProc = (WNDPROC )MainWndProc;
   wc.hInstance = InstanceHandle;
   wc.hbrBackground = (HBRUSH )(COLOR_BTNFACE + 1);
   wc.lpszClassName = "SimpleWinWndClass";
   wc.lpszMenuName = 0;
   wc.hCursor = LoadCursor(NULL, IDC_ARROW);
   wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
   if(!RegisterClass(&wc))
      return 0;
   Bitmap = LoadBMP(mannpos, &ImageWidth, &ImageHeight);
   return CreateWindow("SimpleWinWndClass",
                       "NumberGame",
                       WS_MINIMIZEBOX | WS_VISIBLE |
                       WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX |
                       WS_CAPTION | WS_BORDER | WS_SYSMENU | WS_THICKFRAME,
                       100, 100, 788, 725,
                       0,
                       0,
                       InstanceHandle,
                       0);
}
void OnPaint(HWND hwnd)
{
  PAINTSTRUCT PaintStruct;
  HDC dc = BeginPaint(hwnd, &PaintStruct);
  HDC MemDC = CreateCompatibleDC(dc);
  HBITMAP OldBitmap = (HBITMAP )SelectObject(MemDC, Bitmap);
  BitBlt(dc, 0, 0, ImageWidth, ImageHeight, MemDC, 0, 0, SRCCOPY);
  SelectObject(MemDC, OldBitmap);
  DeleteObject(MemDC);
  EndPaint(hwnd, &PaintStruct);
}
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
  switch (msg)
  {
    
    case WM_KEYDOWN:
      switch (wParam) 
      {
        case VK_LEFT:
         mannpos = a1 + a2 + a3;
          break;
  
         
        case VK_RIGHT:
         mannpos = a1 + a2 + a3;
          break;
        case VK_UP:  
         if(a2 == 4) {
         }
         else
         {
         a2++;     
         mannpos = a1 + a2 + a3;
          break;
        case VK_DOWN:
         if(a2 == 0) {
         }
         else
         {
         a2 = a2 - 1;     
         mannpos = a1 + a2 + a3;
          break;
      }
    break;
    
   
    case WM_PAINT:
     OnPaint(hwnd);
     return TRUE;
    break;
    case WM_DESTROY:
      PostQuitMessage(0);
      break;
    default:
      return DefWindowProc(hwnd,msg,wParam,lParam);
  }
  return 0;
}
int WINAPI WinMain(HINSTANCE hInstance,
                   HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine,
                   INT nCmdShow)
{
   InstanceHandle = hInstance;
   if((MainWindow = CreateMainWindow()) == (HWND )0)
   {
      MessageBox(0, "Failed to create MainWindow!", "Warning", MB_OK);
      return 0;
   }
   ShowWindow(MainWindow, SW_SHOW);
   MSG Msg;
   while(GetMessage(&Msg, 0, 0, 0))
   {
      TranslateMessage(&Msg);
      DispatchMessage(&Msg);
   }
   return Msg.wParam;
}
Men jeg får et par fejl og jeg ved heller ikke om den opdatere vinduet hver gang jeg har trykket på en piletast fejlene er:
C:\\BORLAND\\BCC55\\BIN>makeobj game/game
Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland
game/Game.cpp:
Error E2034 game/Game.cpp 49: Cannot convert 'std::string' to 'const char *' in
function CreateMainWindow()
Error E2342 game/Game.cpp 49: Type mismatch in parameter 'FileName' (wanted 'con
st char *', got 'std::string') in function CreateMainWindow()
Error E2094 game/Game.cpp 99: 'operator==' not implemented in type 'std::string'
 for arguments of type 'int' in function __stdcall MainWndProc(HWND__ *,unsigned
 int,unsigned int,long)
Error E2096 game/Game.cpp 103: Illegal structure operation in function __stdcall
 MainWndProc(HWND__ *,unsigned int,unsigned int,long)
Error E2094 game/Game.cpp 110: 'operator==' not implemented in type 'std::string
' for arguments of type 'int' in function __stdcall MainWndProc(HWND__ *,unsigne
d int,unsigned int,long)
Error E2094 game/Game.cpp 114: 'operator-' not implemented in type 'std::string'
 for arguments of type 'int' in function __stdcall MainWndProc(HWND__ *,unsigned
 int,unsigned int,long)
Warning W8066 game/Game.cpp 129: Unreachable code in function __stdcall MainWndP
roc(HWND__ *,unsigned int,unsigned int,long)
Error E2141 game/Game.cpp 147: Declaration syntax error in function __stdcall Ma
inWndProc(HWND__ *,unsigned int,unsigned int,long)
Error E2139 game/Game.cpp 163: Declaration missing ; in function __stdcall MainW
ndProc(HWND__ *,unsigned int,unsigned int,long)
Error E2134 game/Game.cpp 163: Compound statement missing } in function __stdcal
l MainWndProc(HWND__ *,unsigned int,unsigned int,long)
Error E2134 game/Game.cpp 163: Compound statement missing } in function __stdcal
l MainWndProc(HWND__ *,unsigned int,unsigned int,long)
Warning W8070 game/Game.cpp 163: Function should return a value in function __st
dcall MainWndProc(HWND__ *,unsigned int,unsigned int,long)
*** 10 errors in Compile ***
Men ellers hvis de fejl ikke var der så burde manden kunne gå op og ned nu!